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@wildinjaelyn

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✧ interaction designer ✧

✧ multimedia artist ✧

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About Me

Hello! Welcome to my site. I love blending art, science, and technology to curate meaningful experiences. With a love for problem-solving and a curiosity-driven approach, I thrive on tackling diverse challenges across disciplines.

Whether it’s designing intuitive interfaces, experimenting with new technologies, or pushing the boundaries of visual storytelling, I enjoy helping teams bring their visions to life.

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My Works

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2D Illustrations

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UI/UX Projects

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My exploration of UI/UX in games. I am learning how to iterate and improve on existing designs. The projects are arranged from latest to earliest.

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UI/UX Projects

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TatsuMeeko (Internship)

✦ UI/UX Intern

May 2024 - Aug 2024 ✦

Supervisor: Rini Ong

During my internship, I created UI mockups and designed UX flows for 'Item Collection' and 'Friends' feature of TatsuMeeko: Lumina Fates. I worked closely with Game Designers and Unity Engineers to facilitate the implementation process.TatsuMeeko: Lumina Fates is a Life-Sim JRPG mobile game that is currently in development by TatsuWorks, and is slated for release in 2025.

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✦ 'Item Collection' Mockup ✦

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✦ 'Friends' Mockup ✦

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UI/UX Projects

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Lumina Hunt (Internship)

✦ UI/UX Intern

May 2024 - Aug 2024 ✦

Supervisor: Rini Ong

During my internship, I created UI icons and designed graphics for Lumina Hunt, a Web3 game for the Telegram platform. It is a spinoff of Tatsumeeko: Lumina Fates from TatsuWorks.Lumina Hunt is currently live on Telegram.

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✦ Icon Designs ✦

These icons were used for navigation, in-game stats, and so on.
They were created using Adobe Illustrator.

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✦ In-Game UI Art ✦

Above: Item cards for in-app purchases.

Below: Graphics designed with Adobe Illustrator.

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✦ V-Squad Logo Design ✦

I designed a logo for an in-universe enemy organisation!

Below: the in-game screenshot of the logo.

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UI/UX Projects

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Hotpot City (Final Year Project)

✦ Lead Programmer

✦ UI/UX Designer

✦ Co-Narrative Designer

Aug 2024 - May 2025 ✦

Team Members: Cherie Tay, Sam Zi Qi

Supervisor: Andrea Spark

This project best showcases my versatility of skills. I juggled between programming (C# for Unity Engine), designing the UI/UX (with guidance from my Art Director), as well as crafting the story with my Lead Narrative Designer.

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✦ Character Creation UI ✦

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✦ Gameplay UI ✦

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UI/UX Projects

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Mounts & Magicks (School Project)

✦ Texture Artist

✦ UI Artist

Jan 2024 - Apr 2024 ✦

Team Members: Cherie Tay, Clarisha Tan

A co-op game created for a Game Jam module. I created some UI assets.

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✦ Gameplay UI ✦

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UI/UX Projects

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Forced Magic Labour (School Project)

✦ Texture Artist

✦ UI Artist

Oct 2023 - Jan 2024 ✦

During my exchange semester at Stuttgart Media University, I had the opportunity to work with German students in a big team of 40 people to produce a game in one semester. I created many icons and other UI assets for this project.Forced Magic Labour combines potion crafting with action RPG gameplay.

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✦ Potion Crafting UI ✦

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✦ Main Menu Diegetic UI Concept ✦

A sketch concept of a diegetic main menu UI. The chest would open the player's inventory; the cauldron would open the potion crafting menu, and so on. The coloured ones are interactable.

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✦ Ingredient & Potion Icons ✦

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Graphic Design

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My current graphic design works feature Science concepts. I am interested in Science Education and I hope to pursue more opportunities like this in the future.

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Graphic Design

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Earth Observatory of Singapore, NTU (Part-Time Work)

✦ Scientific Illustrator

Apr 2023 - Apr 2024 ✦

Supervisor: Nguyen Thi Nam Phuong

During my time at EOS, I created various infographics and short animations to promote the study and knowledge of Earth Sciences. I also designed a photobooth backdrop for their 15th Anniversary event.Everything you see below was designed with Adobe Illustrator.

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✦ 15th Anniversary Backdrop ✦

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✦ Earth Sciences Infographics ✦

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Graphic Design

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Ministry of Education, Singapore (Full-Time, Contract)

✦ Scientific Illustrator

Feb 2021 - Jul 2021 ✦

During my time at MOE, I created illustrations and simple animations for the Curriculum Planning division.Everything you see below was created with Procreate.

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✦ Bile Movement Animation ✦

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✦ Infographics ✦

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3D Works

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My exploration of 3D Art in Maya & ZBrush.

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3D Works

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Texture Painting

Everything was textured using Procreate.

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✦ Hand ✦

Modelled in Maya & ZBrush.

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✦ Chibi Knight ✦

Modelling & UV unwrapping by Cherie Tay.
This mesh can be found in Mounts & Magicks, one of my game jam projects with my friends.

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✦ Lizard Mount ✦

Modelling & UV unwrapping by Cherie Tay.
This mesh can be found in Mounts & Magicks, one of my game jam projects with my friends.

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✦ Sword ✦

Modelling & UV unwrapping by Cherie Tay.
This mesh can be found in Mounts & Magicks, one of my game jam projects with my friends.

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✦ Stone Pillar ✦

Modelling & UV unwrapping not done by me.
This mesh can be found in Forced Magic Labour, a game project I did while on overseas exchange.

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3D Works

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Lighthouse (School Project)

✦ Environment Artist

Jan 2023 - Apr 2023 ✦

Team Members: Cherie Tay

For Animation for Games II module. Characters were modelled, textured, and rigged by Cherie Tay. I was in charge of modelling and texturing the environment, as well as framing the shots in Unreal Engine.

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Motion Graphics

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YouSimp Character Trailer (Passion Project)

This animation was created using Alight Motion on iPad. All assets are drawn by me on Procreate.Soundtrack: Double Rainbow instrumental by Poppin'Party

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