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@wildinjaelyn
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✧ interaction designer ✧
✧ multimedia artist ✧
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About Me
Hello! Welcome to my site. I love blending art, science, and technology to curate meaningful experiences. With a love for problem-solving and a curiosity-driven approach, I thrive on tackling diverse challenges across disciplines.
Whether it’s designing intuitive interfaces, experimenting with new technologies, or pushing the boundaries of visual storytelling, I enjoy helping teams bring their visions to life.
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My Works
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2D Illustrations
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UI/UX Projects
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My exploration of UI/UX in games. I am learning how to iterate and improve on existing designs. The projects are arranged from latest to earliest.
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UI/UX Projects
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TatsuMeeko (Internship)
✦ UI/UX Intern
May 2024 - Aug 2024 ✦
Supervisor: Rini Ong
During my internship, I created UI mockups and designed UX flows for 'Item Collection' and 'Friends' feature of TatsuMeeko: Lumina Fates. I worked closely with Game Designers and Unity Engineers to facilitate the implementation process.TatsuMeeko: Lumina Fates is a Life-Sim JRPG mobile game that is currently in development by TatsuWorks, and is slated for release in 2025.
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✦ 'Item Collection' Mockup ✦
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✦ 'Friends' Mockup ✦
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UI/UX Projects
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Lumina Hunt (Internship)
✦ UI/UX Intern
May 2024 - Aug 2024 ✦
Supervisor: Rini Ong
During my internship, I created UI icons and designed graphics for Lumina Hunt, a Web3 game for the Telegram platform. It is a spinoff of Tatsumeeko: Lumina Fates from TatsuWorks.Lumina Hunt is currently live on Telegram.
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✦ Icon Designs ✦
These icons were used for navigation, in-game stats, and so on.
They were created using Adobe Illustrator.
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✦ In-Game UI Art ✦
Above: Item cards for in-app purchases.
Below: Graphics designed with Adobe Illustrator.
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✦ V-Squad Logo Design ✦
I designed a logo for an in-universe enemy organisation!
Below: the in-game screenshot of the logo.
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UI/UX Projects
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Hotpot City (Final Year Project)
✦ Lead Programmer
✦ UI/UX Designer
✦ Co-Narrative Designer
Aug 2024 - May 2025 ✦
Team Members: Cherie Tay, Sam Zi Qi
Supervisor: Andrea Spark
This project best showcases my versatility of skills. I juggled between programming (C# for Unity Engine), designing the UI/UX (with guidance from my Art Director), as well as crafting the story with my Lead Narrative Designer.
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✦ Character Creation UI ✦
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✦ Gameplay UI ✦
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UI/UX Projects
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Mounts & Magicks (School Project)
✦ Texture Artist
✦ UI Artist
Jan 2024 - Apr 2024 ✦
Team Members: Cherie Tay, Clarisha Tan
A co-op game created for a Game Jam module. I created some UI assets.
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✦ Gameplay UI ✦
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UI/UX Projects
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Forced Magic Labour (School Project)
✦ Texture Artist
✦ UI Artist
Oct 2023 - Jan 2024 ✦
During my exchange semester at Stuttgart Media University, I had the opportunity to work with German students in a big team of 40 people to produce a game in one semester. I created many icons and other UI assets for this project.Forced Magic Labour combines potion crafting with action RPG gameplay.
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✦ Potion Crafting UI ✦
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✦ Main Menu Diegetic UI Concept ✦
A sketch concept of a diegetic main menu UI. The chest would open the player's inventory; the cauldron would open the potion crafting menu, and so on. The coloured ones are interactable.
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✦ Ingredient & Potion Icons ✦
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Graphic Design
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My current graphic design works feature Science concepts. I am interested in Science Education and I hope to pursue more opportunities like this in the future.
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Graphic Design
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Earth Observatory of Singapore, NTU (Part-Time Work)
✦ Scientific Illustrator
Apr 2023 - Apr 2024 ✦
Supervisor: Nguyen Thi Nam Phuong
During my time at EOS, I created various infographics and short animations to promote the study and knowledge of Earth Sciences. I also designed a photobooth backdrop for their 15th Anniversary event.Everything you see below was designed with Adobe Illustrator.
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✦ 15th Anniversary Backdrop ✦
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✦ Earth Sciences Infographics ✦
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Graphic Design
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Ministry of Education, Singapore (Full-Time, Contract)
✦ Scientific Illustrator
Feb 2021 - Jul 2021 ✦
During my time at MOE, I created illustrations and simple animations for the Curriculum Planning division.Everything you see below was created with Procreate.
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✦ Bile Movement Animation ✦
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✦ Infographics ✦
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3D Works
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My exploration of 3D Art in Maya & ZBrush.
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3D Works
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Texture Painting
Everything was textured using Procreate.
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✦ Hand ✦
Modelled in Maya & ZBrush.
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✦ Chibi Knight ✦
Modelling & UV unwrapping by Cherie Tay.
This mesh can be found in Mounts & Magicks, one of my game jam projects with my friends.
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✦ Lizard Mount ✦
Modelling & UV unwrapping by Cherie Tay.
This mesh can be found in Mounts & Magicks, one of my game jam projects with my friends.
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✦ Sword ✦
Modelling & UV unwrapping by Cherie Tay.
This mesh can be found in Mounts & Magicks, one of my game jam projects with my friends.
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✦ Stone Pillar ✦
Modelling & UV unwrapping not done by me.
This mesh can be found in Forced Magic Labour, a game project I did while on overseas exchange.
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3D Works
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Lighthouse (School Project)
✦ Environment Artist
Jan 2023 - Apr 2023 ✦
Team Members: Cherie Tay
For Animation for Games II module. Characters were modelled, textured, and rigged by Cherie Tay. I was in charge of modelling and texturing the environment, as well as framing the shots in Unreal Engine.
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Motion Graphics
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YouSimp Character Trailer (Passion Project)
This animation was created using Alight Motion on iPad. All assets are drawn by me on Procreate.Soundtrack: Double Rainbow instrumental by Poppin'Party
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